So, eventually the combat system, which is meant to offer more thought and strategy than a button-masher would, turns into what it's trying to avoid. But deeper in the adventure where battles involve literally a dozen enemies to fight, it leaves little room for the strategic element. This card battle element certainly works early in the game, and comes into play during the extensive boss sequences. It's a very interesting and unique combat system that encourages players to create the most powerful deck before going into battle, as well as sort through their hand during a battle to pull up cards that will take out enemies more easily. Offensively, the opponents can do the same to you - attack with a low-value card, and you run the risk of having it broken by the enemy's higher value. A card's value can be used as a defense to an enemy's attack card countering an enemy card with a equal or higher value card is called a "card break," canceling out the attack with one of your own. See, every attack in battle is represented by a card in the deck, and the strength of the attack is represented by a number on that card. Special Moogle door cards will bring a Moogle creature to the other side, giving players the ability to buy packs of cards which can be used to strengthen the combat deck. By using a specific card, players can choose what happens on the other side of the door from freezing Heartless creatures in place, to unveiling special treasure chests that can be enemy creatures in disguise. But it's not Yu-Gi-Oh or Duel Masters, so don't be scared off because of the dreaded "C" word even though cards are needed, the entire game is nearly all action.ĭoor cards not only gain players access to the next portion of a world, but also seed the area with a specific effect. Nearly all important actions from opening doors to fighting in battle requires a deck of cards, which is definitely what makes this adventure feel so unique. Kingdom Hearts: Chain of Memories revolves around a "card" mechanic for pretty much everything in the adventure. ![]() ![]() Where the GBA title feels like the PS2 game in presentation, it's completely different in gameplay. Still, even in familiar territory, the new story is very engaging and keeps the interest all the way to the end where everything's resolved.until Kingdom Hearts 2, that is. Unfortunately, that also means very few "surprise" locations for players already familiar with the first game in the series. ![]() Players must work their way through worlds of Sora's memory, which means that most of the locations in this quest are repeats of what players have already experienced in the original game. The whole idea behind Kingdom Hearts: Chain of Memories revolves Sora and his memories. If you haven't played through the first game in the series and head into this adventure first, be warned that the story in the GBA game reveals some tidbits that would be considered "spoilers" for the original's plot. It begins as the PlayStation 2 title ended, so anyone needing a refresher course on who Sora is and why he's partnered up with Donald and Goofy, or why they're moving from Disney world to Disney world will have to track down a copy of the first game in the series - the instruction manual's three sentence summary can't really portray the feeling that's represented in the actual PS2 presentation. The GBA game doesn't cater to anyone new to the Kingdom Hearts series. ![]() Here, players are lead into the game's tale of Sora and his Disney cohorts, following a quest to uncover a memory hidden deep inside him. The game begins with an enormous bang: a full console-style introduction featuring a short rendered sequence via full-motion video, similar to how the story of the PS2 game kicked off. The designers spared no expense fleshing out the GBA tale as far as Square-Enix did in the original Kingdom Hearts on the PlayStation 2. Kingdom Hearts: Chain of Memories is by far one of the most elaborately designed adventures ever created on the Game Boy Advance. Cartridge save (one slot, one quick save).Link cable support for two player battles.
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